That's when you really need to watch your surroundings, because you're a sitting duck any time you take an offensive stance. It also doesn't help that you can't move while firing, as you come to a complete stop any time you discharge your arm. During such stages, you find it difficult to tread without bumping into a balloon and losing a life. Some of these bits of environment also serve to confine you at times by granting less wiggle room with which to work. Various obstructions often prevent you from making clean shots, including destructible bricks and force fields. Your foes bounce or float all about the stage in different patterns and speed up as they form smaller versions of themselves. Obviously, it's not as easy as it sounds. When all of the murderous inflatables have been vanquished, you move to the next stage and begin anew. You continue this process until your targets divide into the smallest possible size, at which point they burst for good. If either part of the harpoon or its cord touch a ball, it pops and splits into two smaller orbs. You accomplish this by firing a harpoon-like weapon upward, complete with a sharp tip and a line that trails after it. offering, except with multiple modes and a bit more forgiveness.įor those unfamiliar with the series, you play as one of two gun-toting characters who aim to thwart bouncing, killer balloons sent to Earth during an alien invasion. For people like me, though, it's an opportunity to finally dive headlong into the puzzle-shooter madness that seemed unapproachable decades ago. This title serves as both an introduction to Capcom's old franchise and a love letter for folks who played it arcades back in the day. The latter of the two aforementioned titles returns with a newish installment that feels like a slight revisit: Pang Adventures. Best of all, some of these iterations incorporate more modern, user-friendly standards like infinite lives, save states, or rebalanced mechanics while still offering some form of challenge. (aka Pang) while worrying that I'll end up dumping more than loose couch change on playing them. I no longer have to drive all over the Pacific Northwest to locate working coin-ops of face-breakers like Haunted Castle or Buster Bros. Games I wouldn't even consider playing because they were too tough to justify a token or two have seen revamps, remakes, ports, spiritual successors, and/or re-releases across numerous platforms over the last few years. ![]() Thankfully, technological advancements (and maybe years of experience) have weakened the boogeymen of yore. You glimpsed so many different, mind-blowing scenarios and gorgeous backgrounds and awesome power-ups without blowing your change on "gitting gud," and it was wonderful. It was the only way you got to see vast portions of campaigns without spending your entire miserable allowance. You'd watch them, hoping they weren't the kind of jerk who told you to piss off because you were wrecking their concentration. ![]() Instead, you waited until the real pros showed up. Unless you were a master player-something I was not in my preteen years-you didn't mess with these cabinets for fear they would devour your piddling store of quarters in no time. Some arcade games from way back were neat, yet intimidating.
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